It's...

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___________________________________________________ 

Once, there was a piece of cheez. Its name was Cheezus. 

That's about it.

Cheezus had but one burning desire in its life: to find out why it was a 
piece of cheez. You see, Cheezus was a sentient piece of cheez. Cheez is not 
normally sentient. Similarly, sentient beings are not normally pieces of cheez.
With the exception of Cheezus. Cheezus knew this, and longed to find out the
meaning of this anomaly of logic. 

It sets out on a less-than-epic quest. 
Your fate is in its hands. 
Just kidding. 
You know what I mean.
This sentence is short.
And this.
Bacon.


     __
_--'_c_\   ___About Cheezus
| o  O  |
|___%__n|

This game was born as I was hungry. Let me explain. A starving [electronic]
artist, out of work and out of luck. A natural knack for having disturbing ideas
and taking them far, far beyond their novelty. An empty refrigerator.

...OK, so I'm not really all that badly off to be honest. I have a pretty 
comfortable lot here; my parents, for whatever reason, have supported me 
pretty solidly for the past two decades, and I've got to be thankful. Cheezus is
more a product of my own ambition and fulfillment...and the hope that it might 
make me lots of money with which to buy myself nice things. Because everybody
likes nice things. You know you do too.

Cheezus was programmed in C++ using SDL for graphics. At first I used Microsoft 
Visual Studio 8 to compile, but that had all types of compatibility issues
so I ultimately compiled with bloodshed's Dev-Cpp (mingw). The music is all
my original composition; I used FL Studio 6 to sequence the .mp3s.

It's kind of funny...The great thing about Cheezus is that it really had no 
conscious planning go into it ahead of time; it just kind of happened. I coded 
for a level editor as simple practice for SDL, and then decided I should 
probably have a game to go with it. Since I like cheez, I named it Cheezus, and
it stuck. The rest, as they say (you know, they--magical penguins in the sky 
that do everything), is history.

Now, this was essentially my summmer job for 2006. I worked full time on it, 
probably more than 8 hours a day. It was a big job, and as such, I'm hoping to 
make -some- money off of it. Of course what's most important is that you have 
fun with it. That's what games are for. BUT....! If you enjoyed it, and haven't
bought a hard copy from me, please consider making a *voluntary donation*! I 
probably need it more than you do. I've got college to pay for...so, I'm gonna 
keep bothering you to give me money. If you're as poor as me, or otherwise
just a miserly stinky-poo, meh, that's your prerogative; no hard feelings. But
hopefully you'll enjoy my game enough to be able to spare a bit to help me out.

I'd also love to hear any comments or suggestions you have! You can reach me
at bluchen@suffolk.lib.ny.us, or instant message me as HeWhoLikethCheez 
(AIM/YIM). 
     __
_--'_c_\   ___Donate!
| o  O  |
|___%__n|

If you enjoyed Cheezus (or didn't think it sucked too much) and would like to
support my endeavors, you can send a check to

B. "Cheezmeister" Luchen
840 Pease Lane
West Islip, NY 11795

Any amount is welcome and appreciated. Thanks for making this worthwhile!
     __
_--'_c_\   ___Controls
| o  O  |
|___%__n|

Move: WASD/Arrows
Jump: Space/NP4
Toggle music: M
Query hint: Q

Controls are simple--use WASD to move and numpad 4 to jump. You can also use the 
arrow keys and space, or any combination that tickles your fancy. To get a hint, 
move over the '!' and press Q, and to turn music on or off press M.
     __
_--'_c_\   ___Credits & Thanks
| o  O  |
|___%__n|

-The Lazy Foo' [lazyfooproductions.com] for teaching me everything I know 
about SDL, and some of whose source I used because it was what I would 
have written myself anyway. Please don't sue me.
-R. "Spyke" DeFrancisco for doing some of the better sprites for me, not to
mention a frickin' amazing splash screen. I appreciate it, man.
-The boys over at the Game Design and Programming board for helping me out
with what I don't know. Which is quite a lot.
-Yours truly for the rest.
     __
_--'_c_\   ___Legal Crap
| o  O  |
|___%__n|

None. If the game came on a CD it is not copy protected, nor do I care if you 
copy or modify it. In fact, please do. I'd rather have a hundred people enjoy
it for free than profit off of two. If you can get somebody to actually pay
you for this junk, more power to ya. All I ask is that my name, Cheezmeister, be
left on it. In other words...

1. The origin of this software must not be misrepresented; you must not claim 
that you wrote the original software. 

2. Altered source versions must be plainly marked as such, and must not be 
misrepresented as being the original software.

3. This notice may not be removed or altered from any distribution.


I actually stole that from another license. I wonder if that's wrong...
(THISISNOTASUBLIgivememoneyMINALMESSAGE)

Thanks for playing!